Hi! My name is Felix Resenson, and I'm a queer game artist and indie developer based in Southern California.I focus mainly on colorful, character-driven art, but I love experimenting with and honing my skills in different styles. I've done everything from pixel art to digital painting to sculpting with clay. I really enjoy the act of creation, and can readily adapt to any creative project.I also love telling whimsical and heartfelt (and perhaps a little crazy) stories. My friends share this sentiment with me, which led us all to impulsively join a Game Jam in early 2024 and then immediately start our own indie game studio, Baitbox Studios. We're currently working on completing our first collaborative project, Spirit Express: End of the Line, an upgrade from the initial Game Jam demo we created in a week. I'm really excited to show off what we can do together!In my free time, I like making people laugh, collecting Pokemon cards, drawing silly little guys, and annoying two extremely strange cats, Duck and Miles.I can be reached for business inquiries (or questions about my extensive pikachu card collection) at [email protected]. Let's make something wonderful together!
bitterfish (DEMO)
Artist, Writer, Programmer, UX/UI Designer (September 2024 - present)
Spirit Express: End of the Line (DEMO)
Art Director, Concept Artist, Game Asset Artist, Programmer (January 2024 - present)
Wandersong Zine
Merch Artist & Illustrator (November 2022 - July 2023)
Blaseball: Wild Cards
Concept Artist & Card Illustrator (December 2021 - March 2022)
Shirokuma Creamery
Brand Materials Designer (October 2020)
I conceptualized and illustrated ten character-driven pieces for Blaseball: Wild Cards, a licensed tabletop game made by Wayfinder Games in collaboration with The Game Band. They are featured on physical cards.
click the images for full size!
I am art director on a whimsical, narrative-driven side-scroller game currently in development. I do much of the concept art, character design, asset illustration, UX/UI design, and coloring, as well as some of the background work. I also make sure the game maintains a consistent style throughout while working with the other members of my team.Made in RPGMaker MV.
click the images for full size!
A short excerpt of a magical, film noir-style murder mystery.
This piece of interactive fiction was done for a game design course and is still in active development.Made in Twine.
for business inquiries, please contact me at:
[email protected]
let's work together to create something amazing!